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The Whatziss, solved!

Some serious artillery geeks showed up yesterday!

This *was* going to be the final clue...

Nope, still not a keg, despite HFS's fevered imaginings...

"bgy57" and Heath got it correct - though Heath hedged his bets by choosing both options for base-boosted artillery rounds. BGY's only hedge was scale-related.

It is indeed the rocket motor for an artillery Rocket Assisted Projectile (RAP) - in this instance, 155mm. Here's a pic of a sectioned Brit version (generally the same as the US except for nomenclature, I believe).

Sectioned Brit 155mm Rocket Assisted Projectile (RAP) round.

And here's a closeup of that round, focused on the motor.

Cross section of a Brit Rocket Assisted Projectile (RAP) motor section.

RAP rounds where developed to give artillery greater range. You fired them with max charge, the motor lit off, and the round went further than a standard round would with the same amount of powder and elevation. The trade-off was increased cost, reduced payload (amount of explosive) and accuracy. The rockets just didn't burn as predictably as you'd like. But you got some more range. Oh, and there was the sort of thing that annoyed people like Heartless Libertarian and CAPT H - if the rocket motor *failed* - whether by not igniting at all, or an incomplete/intermittent burn - it's impact point became pretty much random along the line of fire. Of course CAPT H and Murray are always asserting that artillery impacts are *always* random, but that's just the envy-fueled lunatic ravings of soldiers jealous that they have to actually *see* their targets to hit them, so we pretty much ignore that. Which is another gripe they have.

RAP didn't last that long in the inventory, as we discovered that "base-bleed" projectiles, which have a little pyrotechnic package in the base, gave us almost the same effect without the cost, complexity, accuracy issues and payload reduction associated with RAP. Rather than boost the shell, base-bleed reduces drag caused by the partial vacuum that exists right behind the base of the projectile - the pyro packet burns, producing combustion gases that fill the partial vacuum, thus reducing drag and gaining you an increase in range.

5 Comments

Base-bleed projectiles, eh? Fascinating. Makes me wonder who first discovered that effect ... and how they convinced their superiors it would work. :-)
 
I don't know who came up with the idea, but it appears NASA was conducting teasts on the Base Bleed concept during the early '50's. Application of the concept is generally credited to Dr Gerry Bull in the early '70's, as an improvement to his Extended Range Full Bore artillery projectile. The ERFB-BB was first tested in the spring of 1978. Cheers
 
...the pyro packet burns, producing combustion gases that fill the partial vacuum, thus reducing drag and gaining you an increase in range. Makes for a surprisingly wimpy tracer, though.
 
Whereas tracers, OTOH, make your round shorter-ranged and less accurate...
 
The base bleed concept is interesting. I have always thought that some sort of rocket assist would increase the effectiveness of bunker busters (GBU 28 or the BLU-113 ). I wonder if the base bleed concept would also work for said bunker busters.
 
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