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Warlords 2006.

Nope. Not a new game Ry, siddown. It's the name of the Service Academy's wargaming competition. I subscribe to a listserv run by Jim Dunnigan that is chock full of serious military game developers (yes, Ry, we discuss all the commercial stuff, too). Vince Taijeron, whom I know from a previous life where I ran a combat simulation training center and was a sim developer myself, runs the West Point sim center - and he's justifiably proud of his cadets.

For those of you who don’t know there is an annual inter-service academy gaming competition called Warlords where three-service academies (Army, Navy, and Air Force) compete in a two-day multi-game event. Sponsored by the Defense Modeling and Simulations Office, Warlords has been an annual event since 2001. Although the games they play aren’t exactly up to milgames standards, it is a great event for the cadets and midshipman.

This years Warlords competition took place this past weekend at the University of Alabama in Huntsville. Technically Army’s turn to host, we decided to push the competition in a direction that would allow us the most exposure. We approached the President of AEgis Technologies Bill Waite and asked him to help sponsor the event. Bill ended up enlisting the help of UAH and put together a first class event.

Three teams with 10 competitors each competed in America’s Army, Battlefield 2, and Command and Conquer Generals. The event was supported by the Army’s Command and General Staff College with the help James Sterrett who administered all of the games to include the development of the tournament rules. Personnel from the UAH computer sciences department also supported the event as system administrators. In addition to the great competition the U.S. Space and Rocket Center was gracious enough to offer us a free tour of the center.

Ok so who won this thing? Well if you guessed the Navy or Air Force, you would be wrong. On 3 April 2006, the Mayor of Huntsville presented the trophy to the United States Military Academy Warlords team. The Army won a decisive victory by winning all of their events. The final score was Army 18, Navy 6, and AF 3. Many of the spectators among them a Navy Captain (CPT Gritton) were very impressed with the Army team’s ability to communicate, plan, and execute.

In the past, the Warlords competition was about getting together to play games. One of the things CPT Haveron and I wanted to do was to add a training element to the competition at least for the Army team. For each game, we assigned a team captain who was responsible for developing a training plan for that game. They developed courses of action to include wargaming enemy COAs, they did terrain analysis, developed named areas of interest (although they didn’t know that’s what they were doing), task organized according to mission requirements, made adjustments after each round, and conducted detailed AARs after each match during the competition. During the competition, they went as far as conducting AARs with the opposing teams to help them improve. You may think that there’s no way they could have done all that given the games they were playing, but I can assure they did. In fact, all of our team captains have been tasked to submit a formal written AAR for each of their matches. Make no mistake everything we do in our Warfighting Simulations Center or WARCEN has some training value attached to it; it’s never just about playing games. Although winning the competition was satisfying, the most satisfying thing was to watch the cadets perform.

Feel good anecdote. On our flight from Charlotte to LaGuardia, the flight attendant was able to seat four of our guys in first class (the cadets were traveling in uniform), there were 11 of us in all. A few minutes before takeoff one of the cadets had to give up his first class seat due to some error in seating. Upon seeing the cadet give up his seat and move to the rear of the airplane two passengers from across the aisle volunteered to give up their first class seats to the cadet who was bumped as well as another cadet who was sitting in coach. Both gestures, from flight attendant and the passengers who gave up their seats, were very generous.

Vincent "TJ" Taijeron
Chief DMI Warfighting Simulations Center
United States Military Academy

Reproduced here with permission, and I think it's going to end up on Strategy Page, too, judging from the email. If you for some reason wish to use this in toto, vice excerpt or link, drop me a line and I'll forward it to Vince. If you have AKO access, you can get his email address on your own, should you need it.

4 Comments

Comrades, You know, I well remember using wargames back in the 1970's (pre-Dunn-Kempf) as a training tool for small unit tactics prior to going into the field. Two of my freinds and I in the ROTC detachment at my college decided to try this out as a cost-saving means as well as a training aid. We simply sisn't have the funds available to do a lot of FX problems, and the times we had available were almost always on weekends, and tagged to interact with the local Guard and Reserve units in order to gain more support, such as helicopters for transport, feild kitchens, etc. Anyway, we used an old set of rules called TRACTICS, developed by Tactical Studies Research group.. the same folks who now are called TSR and produce Dungeons and Dragons, et al. Back then, TRACTICS was a hot and extremely detailed gaming system. It was a 1:1 ratio (one model to one soldier, vehicle, etc) and we used it to game-test the field problems we'd be running. The main advantage ws that the soldiers and the instructors all got to see what the terrain basically looked like, what sort of problems we might encounter, and what ws to be expected BEFORE we went into the feild. Saved lots of frustration and time trying to orient and organize once we got there. The soldiers had already run the mission numerous times on the table, so they could recognize objectives, LOE's, LOA's, etc. Now, This ws all in house, but it worked, and the advantages were huge, both in training and actual expenses involved. The students also gained a great deal because you could stop the problem, and restart it if needed, reenforcing certain lessons, etc. Nice to see how widely-accepted this sort of thing is these days. Respects, AW1 Tim
 
oh man, Dunn Kempf flashbacks!! snort: they actually invited Air Force to compete?? well, at least we finally have a sure thing we can stomp the squids in...
 
Heh. If I was any good I'd be on that list serve, John. I only get the news one from Dunnigan. I's gots lots to's learns. Maybe the Taiwan Straight sim I'm helping playtest might help me network into getting into some serious stuff(but I doubt it, 'cause ry is never right.). Sheesh. Let it be known that you're a padawan and all the old pharts take pot shots. Why can't we pick on Princess Crabby instead?
 
ry - You're not old enough for the games she plays...